Welcome to my site.
I'm Crimzan.
I am a self-taught Orchestral Composer from Germany.I love Video games, and I make Orchestral Covers and Original Compositions over on my Youtube Channel in a variety of styles.Explore this page with the buttons at the top to check out my music, find contact information and commission details!Check out the Contact section if you would like to get in touch for inquiries about commissions, collaborations, etc.
Also if you just want to have a chat or so don't hesitate to stop by and say hi! :)
Music
Being a big fan of amazing composers like Thomas Bergersen, Ivan Torrent and Blake Robinson, I developed similar styles over the years. Epic, cinematic, also more classical and fantasy oriented – I can compose in a big variety of styles. I lose myself in dreamy and moving music, that makes me want to leap into the sky and save the world, or that can let me dream of the next utopic world.
Also, I grew up with music from Alexander Brandon and Michiel van den Bos from the great Unreal and Deus Ex games back then!I use state-of-the-art orchestral recordings from renowned companies like
Spitfire Audio, Sonokinetic, Audio Imperia, etc.
Work examples
The following is a very limited list featuring both original compositions and covers.
Listen to my whole music catalogue on Soundcloud or YouTube.
Classical / Fantasy Examples
Epic Examples
Atmospheric Examples
Popular Game Cover Examples
Commissions
Base Price: 40 EUR
Price per Minute: 80 EUR
I only accept PayPal.The Base Price is a fixed minimum price that is always paid, no matter the length of music. The price per minute is then multiplied by the desired length and added on top.Example table of song length with the current commission pricing:
| Track Length | Price in EUR |
|---|---|
| 00:30 Min | 80 |
| 01:00 Min | 120 |
| 01:30 Min | 160 |
| 02:00 Min | 200 |
| 02:30 Min | 240 |
| 03:00 Min | 280 |
| 03:30 Min | 320 |
| 04:00 Min | 360 |
| etc. | etc. |
*If you use foreign currency, upon payment, PayPal allows you to automatically calculate the price you need to pay based on the target currency. Please make sure I receive said payment in EUR.
The Commissioning Process
The process is that you first contact me, so that we discuss the commission details. Please provide information on what it is for (A commercial game soundtrack,
a character theme, Stream-BGM, non-commercial cover, etc.) as well as your ideas about what you are after. We decide on the song length, which is where your prices will be based on. Once the composition process has started, you will receive Work-in-Progress tracks, that you can listen to and provide feedback to steer the composition process into the direction that you are after.At this point in time, I am doing this in my very limited free-time. If you need a song within the next super-tight deadline, please find another composer.When it comes to payment, I take 50% in advance, and the last 50% after completion of the track. As said above, I only accept payment using PayPal. I will send you my PayPal link once we discussed the details.
Terms of Service
- Terms for Commercial usage apply. Please contact me if you want to use my music for commercial purposes.
- If you would like to use my music in your game, I have prepared logos that I would like you to use in the credits, unless you have something better to offer.
- I withhold my right to upload my own songs to my Social Media for portfolio purposes.
- I do edits as you desire to a song that I compose. However, I withhold my right to refuse edits if they cross a fair treshold (eg. wanting me to completely start from scratch when previous Work-In-Progress versions have been accepted.)
Contact
Do you want to commission me, or want to talk about a cool project you are doing? Want to get in touch and have a chat in general?I mainly use Discord as the communication tool of choice. I am very active there and it is a very convenient tool to share my progress and handle communication and feedback.Discord: Crimzan#5909I only accept PayPal.
I will send you my PayPal link once we discussed the details.

